I created the turn-based combat system and  player movement & collision systems. I additionally made the enemy, items, and player spawn behaviors. 
The game was coded using the C++ language. 
TB DUNGEON was made in collaboration with Em Ishida (Artist) and Daniel do (Sound Designer/Programmer)
Game uses Phaser 3 and Tiled
Play the game here
Art, Sound effects: kenney
Further documentation available upon request

other work

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