I created the turn-based combat system and player movement & collision systems. I additionally made the enemy, items, and player spawn behaviors.
The game was coded using the C++ language.



TB DUNGEON was made in collaboration with Em Ishida (Artist) and Daniel do (Sound Designer/Programmer)
Game uses Phaser 3 and Tiled
Play the game here
Music: White Records
Art, Sound effects: kenney
Font: Hewett Tsoi
Further documentation available upon request