I developed the game's core gameplay systems and mechanics. I worked with the art lead (Alexis Huang) to create satisfying gameplay in accordance with their artistic vision and styling.
The game was made in the Unreal(UE5) game engine.

Below is the demo video made in Unity by Ivan Garcia and an overhead view of the playable map I created. I created the 3D modeled map in Blender but many of its environmental assets were made by Alexis Huang.

Below are some of the 3D models I created for the in-game s'more environment.
This game was made in collaboration with Alexis Huang (Artistic Director/3D Artist), Edward Gopez (Ui/UX Artist/Concept Artist), and Ivan Garcia (Programmer)
Full design documentation available upon request in the Design document page (password protected)
*password disabled while website is under development*