I initially created vehicle assets for the game but after deliberation, the project transitioned  to a first-person shooter. As a result, my vehicle designs were not used in the final iteration of the game, and my focus shifted to creating environmental assets.
The game was produced in the Unity game engine.
The initial car models I made for the initial iterations. All models were modeled in Blender to fit a low-poly and simple style. 
The game concept was heavily influenced by the MK-Ultra experiments during the 1950s. I inspiration from popular car models during the time period.
Some of the environmental assets I created after the transition.
Mega Kill Ultra was made in collaboration with Jackson Hitz (producer), Niko Nissen (level design), Allan Zeng (writing), Ulises Gonzalez (3d artist), and Abner Ramirez Palacios (sound design)
Further documentation available upon request

other work

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